Redesign George’s room so that it looks more like it’s from the 1930’s and accept that everything is not following the schedule. I also want to take another look at Lani and George’s colour pallets so that when it comes to texturing I know exactly what I’m doing, or if I have to pass the textures on other people know exactly how I want the character to look.
Goals Reached
Bits and pieces have been completed, I don’t know why I’m struggling so much to try and reach these simple goals. I’ve tried colouring George differently but I just can’t seem to shake the original design. Blue really seems to suit him. It’s not too drab but at the same time it doesn’t really stand out either and that’s exactly the look I’m going for. Just to refresh my Photoshop skills (or lack thereof) I’ve started to paint my favourite picture of Lani and George. I was really struggling for a while as I tried to use layers but just ended up getting frustrated as they overlapped and changed each other’s colourings so I tried merging the layers and found it much easier. I’m trying my hand at blending darker and lighter tones to give the effect of shadows and the picture has a rather rough sketchy feel to it but I like that.

Unfortunately while updating the picture during the week I have managed to delete Lani from the picture. I am NOT happy. I have an older save but not the most recent the one you see here is the older version. I’m really angry I hate it when Photoshop asks you if you want to save changes despite the fact that you already saved. I briefly got confused for a moment with another image that needed its changes saved and bam! There goes a lot of hard work. I’m so annoyed with myself.
I’ve sketched new furniture for George’s room and tried to theme it all as you can see from the legs of chairs and tables. I thought this was nice as it ties everything in together. The idea actually came from my Grandmother’s flat as mom is still clearing it out and I happened to notice the feet of a writing desk that I sadly do not have a picture of.

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