Thursday, 14 February 2008

11th of February to the 15th of February

Aims
Model Lani so that she’s ready to be UV mapped and then blend shaped. I’ve dedicated this whole week to modelling Lani so it’ll be a great shame if I can’t finish her. It’s not too complex but I can see that I’ll probably be having problems with modelling her face. I ALWAYS struggle with modelling faces.

Goals Reached
I finished modelling Lani! Wahoo! I’m really pleased that I’ve managed to hit this goal as a little part of me was worried that I wouldn’t. There are a few things that need doing over the weekend but they’re easily within my reach.
However this week has not been without its problems. As I said I did have problems with Lani’s face and trying not to have any three sided polys in the model. I literally sat for hours trying to work out how the contours on her face would look as I was really struggling. To help me with this problem I used a reference picture (provided by Dave) of a model’s head and tried to copy what I saw. This worked really well and when I got stuck I also imported Adam’s model of George so I had an example of a good model to help me along the way.
I made Lani by mostly extruding faces where I would need different parts of her body. For example, I started with her head as this was going to be the hardest task for me and then extruded Lani’s neck then her chest and carried on like this. I found this worked quite nicely. I also found that I could copy the hands from George’s model and attach them to Lani. I had to change these quite a bit though because I felt that the thumb needed to be further round the hand.
I also took on some advice from Aminata while I was making the arms as they should twist slightly so that when you rig the model and put the hands to the side they should deform properly. I don’t know if I’ve twisted them enough but I really hope so. I’ll be passing the model onto Dave to be rigged so I’ll have to ask him if it helped at all.
I was quite pleased with the model. It’s a hundred times better than the model I made last year; I took a look at it the other day and was horrified. I think I’ve improved here and hope that it is something that I can build on further even though it’s not necessarily something that I want to specialise in.
I struggled a bit on Lani’s feet as they looked really square for a while and somehow a couple of polys magic ked themselves onto the sole of her foot. I have no idea where they came from. I was really pleased with the way the bow on Lani’s back came out as it looks like it has little creases in it.
Ah well, onto the mapping.

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